05 — Archive
30+ Years
of Making
Not a list of jobs — a line of enquiry that changes material every decade and keeps asking the same question.
1990s
Graphic Design
Print, typography and the discipline of the grid. Studio apprenticeship, posters, editorial, corporate identity work in Athens.
- Print & editorial systems
- Typographic apprenticeship
- First identities
2000s
Visual Communication
Brand systems, campaigns and the shift from artwork to system. The beginning of digital as a real medium rather than a deliverable.
- Brand systems
- Campaign art direction
- Early web
2010s
Creative Direction
Leading teams and holding ideas across media — film, motion, digital, environment and print in a single narrative.
- Creative direction
- Motion & film
- Cross-media narratives
2020s
Digital / Cultural Experiences
Cultural institutions, digital products and the question of how audiences meet heritage through a screen.
- SpaceOde platform system
- Cultural digital products
2024+
Objects / Ceramics
Haku begins. The hand returns. Clay as a way of thinking about time, error and permanence.
- Haku first collection
- Glaze and material archive
2025+
Interactive Cultural Experiences
Reclaim and the city as an interface. Physical markers, digital narratives, public space.
- Reclaim: Playable Cities
- Marble, Light, Athens
2026+
Multidisciplinary Practice
One practice with several materials: image, interface, object, story. Culture × Technology × Matter.
- Archaeology of the Future
- Physical × Digital Objects
