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Harry Macheras

Athens, Greece · Est. 1994

Harry
Macheras

Multidisciplinary Artist & Creative Director

Exploring the space between culture, technology, material and imagination.

Enter the work →Culture × Technology × Matter
02

The Practice

My practice moves between visual communication, digital experiences, objects and cultural storytelling.

After more than three decades working with image, typography, identity, motion and digital media, I am increasingly interested in what happens beyond the screen — where technology meets material, where culture becomes experience, and where design becomes a way of thinking.

  • 01

    Visual Communication

    Identity, typography, art direction, editorial and image-making.

  • 02

    Digital Experiences

    Interactive websites, digital products, interfaces and experimental technology.

  • 03

    Cultural Storytelling

    Cities, festivals, museums, heritage, mythology and cultural experiences.

  • 04

    Objects & Material

    Ceramics, sculpture, physical objects and material experimentation.

  • 05

    Experiments & Futures

    AI, generative systems, AR/XR, 3D, interactive narratives and speculative ideas.

03

Currently

Four worlds. One creative practice.

Happy Artists

  • Creative Direction
  • Visual Communication
  • Culture

Where the client work lives: identity, art direction and cultural communication.

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SpaceOde

  • Digital
  • Technology
  • Products
  • Experiences

Digital products and experiences built with cultural institutions and independent teams.

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Haku

  • Ceramics
  • Objects
  • Material
  • Art

The material practice: clay, glaze, imperfection, and the slowness of making.

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Reclaim

  • Cities
  • Culture
  • Interactive Experiences

Cities as narrative surfaces — interactive cultural experiences and digital IP.

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04

Ideas

Projects that begin as questions.

IN DEVELOPMENT

Archaeology of the Future

What will remain of us, and who will misread it?

Speculative artefacts from a century that hasn't happened, catalogued with museum sobriety.

IN DEVELOPMENT

Reclaim: Playable Cities

Can a city be played rather than visited?

Turning neighbourhoods into readable, walkable narrative systems.

RESEARCH

Digital Mythologies

When a machine retells a myth, what does the error tell us?

Generative research into distortion as a form of cultural memory.

EXPERIMENT

Physical × Digital Objects

Can an object remember its own making?

Ceramic pieces bound to a living digital record of provenance and process.

RESEARCH

AI and Cultural Memory

Who decides what a model remembers?

An essay-in-progress on training data as heritage policy.

CONCEPT

Ancient Knowledge / Emerging Technology

What did we already know before we had the tools?

Pairing pre-industrial making logic with contemporary fabrication.

05

Archive

30+ years
of making

From print and typography in the nineties to interactive cultural experiences and ceramics today — one continuous line of enquiry.

Enter the archive →
Projected light drawing on a stone wall inside a dark exhibition space