
ReclaimPlayable Cities
CULTURE · 2025An interactive cultural layer over the streets of Athens.
Athens, Greece · Est. 1994
Multidisciplinary Artist & Creative Director
Exploring the space between culture, technology, material and imagination.
A curated selection.

An interactive cultural layer over the streets of Athens.

Objects excavated from a century that hasn't happened yet.

Ceramic objects that carry the memory of the hand.

A product language for cultural technology.

Training a machine on myth to see what it forgets.

A wordmark built to carry other people's work.

A year of walking, one fragment at a time.

Ceramic objects with a digital second life.
My practice moves between visual communication, digital experiences, objects and cultural storytelling.
After more than three decades working with image, typography, identity, motion and digital media, I am increasingly interested in what happens beyond the screen — where technology meets material, where culture becomes experience, and where design becomes a way of thinking.
Identity, typography, art direction, editorial and image-making.
Interactive websites, digital products, interfaces and experimental technology.
Cities, festivals, museums, heritage, mythology and cultural experiences.
Ceramics, sculpture, physical objects and material experimentation.
AI, generative systems, AR/XR, 3D, interactive narratives and speculative ideas.
Four worlds. One creative practice.
Where the client work lives: identity, art direction and cultural communication.
View →Digital products and experiences built with cultural institutions and independent teams.
View →The material practice: clay, glaze, imperfection, and the slowness of making.
View →Cities as narrative surfaces — interactive cultural experiences and digital IP.
View →Projects that begin as questions.
IN DEVELOPMENT
What will remain of us, and who will misread it?
Speculative artefacts from a century that hasn't happened, catalogued with museum sobriety.
IN DEVELOPMENT
Can a city be played rather than visited?
Turning neighbourhoods into readable, walkable narrative systems.
RESEARCH
When a machine retells a myth, what does the error tell us?
Generative research into distortion as a form of cultural memory.
EXPERIMENT
Can an object remember its own making?
Ceramic pieces bound to a living digital record of provenance and process.
RESEARCH
Who decides what a model remembers?
An essay-in-progress on training data as heritage policy.
CONCEPT
What did we already know before we had the tools?
Pairing pre-industrial making logic with contemporary fabrication.
From print and typography in the nineties to interactive cultural experiences and ceramics today — one continuous line of enquiry.
Enter the archive →